

To make them more special – they got a visual upgrade so that they are more interesting.The named weapons have a designated name and lore to them, but they follow the same stat-rules of normal weapons.They wanted to add more lore to the game at launch and that is why they added the named weapons.Once you hit endgame it is easier to equip the mods that you get, because there are fewer requirements. That means you can use the Generic Gear Mods in the campaign and replace them at a fast frequency.Now you just fit damage mod to damage mod-slots. There are no longer System and Protocol requirements on the mod-slots. There were six Gear Mod Types before and that has been reduced to 3: Damage, Utility, Defensive.They are intended for the campaign and not for the endgame. That has been addressed so that you can’t equip Generic Gear Mods on high-end gear anymore. Generic Gear Mods could be stacked so that one or two stats are too strong.The goal is to buff the Signature Weapons to make them viable in the game. It was reported by the community, that the Signature Weapons do less damage on PTS. Thanks to Reddit user JokerUnique, here’s the list of The Division 2 planned changes coming in title update #4! At yesterday’s The Division 2 State of the Game livestream, Ubisoft discussed what’s coming next to the looter shooter, and it’s the next major patch (title update #4)! According to Ubisoft, The Division 2 next update is scheduled sometime next week, though no specific date has been given.
